Archive for the ‘Apple’ Category

Live mesh tech preview comes to Mac OS X

Friday, October 31st, 2008

Microsoft has released a tech preview for Mac OS X for their live mesh service. The installation was seamless and worked as expected.

I just don’t seem to get the whole point of mesh, at the moment it only puts a nice UI on the features already offered by live foldershare.

Become a HTML testing ninja with the new Safari web inspector

Tuesday, October 7th, 2008

The latest nightly builds of webkit, includes the new improved web inspector. It includes great new features such as:

- A Javascript debugger
- A Javascript profiler
- A resources panel so you can find where your page takes time to load
- Support to look into HTML 5 databases

For all the details check out the post here, then download your latest sword and get testing.

Opps, Microsoft accidently leaks skymarket details via a job advertisment

Tuesday, September 2nd, 2008

What is “Skymarket”, well according to a Computerworld blog post for the Skymarket Senior Product Manager:

“… the Windows Mobile marketplace “the place to be” for developers wishing to distribute and monetize their Windows Mobile application”

Why didn’t Microsoft just copy Installer.app before Apple copied it, then they could have beaten them to the punch instead of chasing tail lights once again.

.net on the iPhone?

Friday, July 4th, 2008

There is a little project called Monoobjc which is a mono to Objective C bridge that allows you to use the native Mac OS X libraries in .net code on the mac.

That is pretty cool, but one of the features is to allow the .app folder to contain the mono dll’s that it needs and execute with out the mono runtime installed.

So if you take that one step further, it should be possible to build an iPhone app, the same way and just bundle the mono code along for the ride.

So I wonder how long it will take until this happens, my bet is someone will do it in less than six months.

What’s wrong with the iPhone?

Monday, October 1st, 2007

Apple’s iPhone is a landmark product in a number of ways. It really highlights the sort of great product that can happen when development is driven by great design and not the other way around. However, I think that the product is based on a flawed assumption that the device will always have an internet connection. This has led to the situation where the iPhone is probably the single most hacked device on the planet at the moment. Let me explain how that happened.

There must have been a bit of a which came first, the chicken or the egg moment in regards to using AT&T as the provider for the iPhone. Did apple have a device that needed a constant internet connection and went shopping for a phone network, or did they make a deal with AT&T and then build a device knowing that it would always have a connection? Either way it doesn’t matter but it definitely shaped the way the device works.

Normally with a mobile phone you can buy it in one of two ways. You can either buy a subsidised phone on a contract where your monthly access fee pays for the phone, or you can buy the phone outright. In recent years telco’s started locking some subsidised phones to their networks in a way to ensure that their subsidised phones weren’t being used on other, competitors networks.

Apple currently does not provide a version of the iPhone that is unlocked at any price. What this means is that currently, if you want a phone in the US in the next 5 years, you have to be a customer of AT&T. That single move reduces Apple potential market base to 27% of the US market and locks out the rest of the global market until they strike similar deals in other countries. If actively reducing your potential customer base isn’t enough it actively encourages the remaining 73% of the US installed base to look for ways to unlock an iPhone to use on their current network. We’ll come back to this in a moment.

As soon as Apple released the iPhone, they also released a way for developers to write applications for the iPhone … web applications. Seriously. From a user experience point of view, there is no comparison to a native application compared to a web app. Apple needs to take a leaf out of Microsoft’s playbook here and provide a sandboxed runtime on the iPhone, and provide a platform not a product. If apple provides a great set of tools and API’s then developers will flock to the iPhone and make the product something much bigger than what ships out of the box.

So with the lack of a controlled development platform and non AT&T customers wanting to use the phone, there is HUGE motivation to hack this thing until it can be hacked no more. If apple keeps locking people out, I would bet that in a couple of years you may even see a clone OS based on Linux that you can install instead of the out of the box Apple one.

So here are my tips for Apple to dominate the world and stop people hacking their product.

  1. Sell an unlocked version of the iPhone, at a higher price. People are already paying more than twice RRP for these things on eBay.
  2. Encourage development the same way Microsoft does for their phones and now the XBOX 360 through the XNA program. Give them tools and a controlled sandbox that you let them play in and then step back and watch greatness happen.

Apple’s recent 1.1.1 firmware update has, for now, locked out the hackers and given them a steep hill to climb, but if history is a guide, it won’t be long before they are back in the phone again. So my advice to Apple is this. Go and study the Xbox 360 development model and apply something similar to your iPhone, and support the communities that want to extend your products, don’t fight them, because it’s just a waste of everyone’s time and effort.

One million windows safaris

Friday, June 15th, 2007

Safari for Windows Public Beta Downloads Top 1 Million in First 48 Hours. Wow. You can read about it in the Apple press release here.

Synergy

Wednesday, January 31st, 2007

I was introduced to a brilliant piece of software this week synergy. Synergy let’s you virtually connect the desktops of two or machines together and use a single mouse and keyboard to control them both. I am now driving my Vista laptop from my W2K3 Desktop, and it also works with Mac OS X and Linux. Definatley worth a look.

WPF/E CTP

Monday, December 4th, 2006

Well Santa did come early. The WPF/E devcenter is now live. You can download the Windows CTP here, and the Mac CTP here.

WPF/E does it actually exist?

Monday, December 4th, 2006

Well Frank blogged that WPF/E is finally coming. Frank linked to a blog post by David Boschman, a MSDN developer center and a public CTP available for download.

Frank asked the question “Do my eyes decieve me?” Well the blog post has been deleted, the developer center is blank, and the download link returns “The download you requested is unavailable.” message. So it appears the answer, for now is Yes.

Let’s see if Santa comes early.

MiniCLR - Microsoft are porting the .net CLR to Mac OS X

Wednesday, July 26th, 2006
Nathan Herring has blogged about his move from the MacBU to the CoreCLR team at Microsoft. This post confirms that Microsoft are porting at least some of the .net runtime to Mac OS X.

“the Macintosh version of the MiniCLR that’s going into WPF/E and perhaps later other places.”

So is this going to be a wrapper around the System.NotImplementedException, or is it going to allow real applications to be ported with the OS X look and feel.

Bring it on !